Huge combat. The biggest combat.


I am alive! Barely! It turns out that combat in MetaZoo is really complicated. More complicated than basically the rest of the code logic of the game combined.


I'm still plugging away at it. Not only is the Combat.cs file three times bigger than average but all sorts of other bits of the code base have been expanded. More UI elements, more modular AI code, a bunch of other things I'm too tired to remember right now. I haven't even made it to terra and type advantage :S

Anyway, still going strong. Just a little sick of dealing with combat intricacies. Dealing a bit with burn out but taking generous breaks and keeping myself healthy.


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